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Text File  |  1998-02-25  |  6KB  |  120 lines

  1. # KEYFRAME '<unnamed>' created from 'SeqBmntCB.prj in BATCH mode with ver4.65.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 7
  9. FPS    15.000
  10. JOINTS 10
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 10
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 1
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  25.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  26.  
  27. NODE    1
  28. MESH NAME $$$DUMMY
  29. ENTRIES 1
  30.  
  31. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  32. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  33.    0:        0   0x0000   0.00000000   0.01000000  -0.01000000  11.99097252   3.46424150   2.71930194
  34.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  35.  
  36. NODE    2
  37. MESH NAME K_Lforearm
  38. ENTRIES 3
  39.  
  40. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  41. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  42.    0:        0   0x0002  -0.01125007   0.00006611  -0.03262521  34.31893921  59.50716019 307.13903809
  43.                           0.00000000   0.00000000   0.00000000   0.00000191  -0.00000191  -3.99996948
  44.    1:        2   0x0002  -0.01125007   0.00006611  -0.03262521  34.31894302  59.50715637 299.13909912
  45.                           0.00000000   0.00000000   0.00000000  -0.00000191   0.00000191   0.00000000
  46.    2:        4   0x0000  -0.01125007   0.00006611  -0.03262521  34.31893921  59.50716019 -60.86091232
  47.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  48.  
  49. NODE    3
  50. MESH NAME K_Lhand
  51. ENTRIES 3
  52.  
  53. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  54. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  55.    0:        0   0x0002  -0.00133360   0.00356662  -0.02942204   6.81391191 334.90176392 357.99649048
  56.                           0.00000000   0.00000000   0.00000000  -0.99937797  -0.03507996  -0.99647522
  57.    1:        2   0x0002  -0.00133360   0.00356662  -0.02942204   4.81515598 334.83160400 356.00354004
  58.                           0.00000000   0.00000000   0.00000000   0.49886203   0.03503418   0.49681091
  59.    2:        4   0x0000  -0.00133360   0.00356662  -0.02942204   5.81288004 -25.09832382  -3.00283146
  60.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  61.  
  62. NODE    4
  63. MESH NAME K_Lshouldr
  64. ENTRIES 3
  65.  
  66. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  67. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  68.    0:        0   0x0002  -0.02583672  -0.00918622   0.02519940 339.69351196 347.40283203  17.61322975
  69.                           0.00000000   0.00000000   0.00000000  12.92492676  -3.96659851  -0.52367878
  70.    1:        2   0x0002  -0.02583672  -0.00918622   0.02519940   5.54337215 339.46963501  16.56587219
  71.                           0.00000000   0.00000000   0.00000000  16.15198326  -5.82426453   2.24813175
  72.    2:        4   0x0000  -0.02583672  -0.00918622   0.02519940  37.84733963 -32.17888260  21.06213570
  73.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  74.  
  75. NODE    5
  76. MESH NAME K_Lthumb
  77. ENTRIES 1
  78.  
  79. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  80. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  81.    0:        0   0x0000  -0.00055911   0.00409884  -0.00411408  11.00000572   0.00000000   0.00000000
  82.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  83.  
  84. NODE    6
  85. MESH NAME K_Rforearm
  86. ENTRIES 1
  87.  
  88. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  89. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  90.    0:        0   0x0000   0.01096882   0.00006612  -0.03375022  78.01964569 -45.70878601  72.83286285
  91.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  92.  
  93. NODE    7
  94. MESH NAME K_Rhand
  95. ENTRIES 1
  96.  
  97. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  98. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  99.    0:        0   0x0000   0.00168752   0.00344659  -0.02809640   4.00017357   0.00000000   0.00000000
  100.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  101.  
  102. NODE    8
  103. MESH NAME K_Rshouldr
  104. ENTRIES 1
  105.  
  106. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  107. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  108.    0:        0   0x0000   0.01996888  -0.00563353   0.03656333  14.26780796  10.94028759  -2.86477876
  109.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  110.  
  111. NODE    9
  112. MESH NAME TRTRIGGER
  113. ENTRIES 1
  114.  
  115. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  116. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  117.    0:        0   0x0000   0.00114431  -0.00001555  -0.00559752   0.00000000   0.00000000   0.00000000
  118.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  119.  
  120.